MechRepair - WIP
Description:
For a solo game project I want to create an IK solver, iterating on FABRIK, so that it will be able to solve loops properly. To be able to eventually build it out into a mech repairing game.
Custom Bone System
As a base, and in order to create a strong foundation for the creation of the future loop solver I built a skeleton system where bones can go and be connected in both connections. Where normally bone systems are one transform off of the previous bone. My system stores the offsets in both directions. Giving me more freedom in what direction I am going to want to solve those bones down the line.
Current process
Currently I am working on the FABRIK implementation to solve the loops and the tooling around it.