Playing and making games has always been my passion. From the make belief strategy games we used to build with poker chips, to the code I write today.
Hobbies: Besides games I spend my time making art, playing TTRPGs and boardgames, cooking, and playing guitar
Current Project: I’m passionate about Inverse Kinematics and Animation engineering. Which I am working on for a project in Godot. Implementing FABRIK, with constraints.
Games I like: Outer Wilds, Rain World, Disco Elysium, Root, Mirror’s Edge, Overwatch, Noita, Terraria, Hades, Monster Hunter, Subnautica, Minecraft, Smash Bros. Series, Dungeon of the Endless
Roguelike where both the player and enemies use the same arms to fight. The player can pick up enemies’ arms and use them as their own.
Role: Animation engineer
Engine: Unreal Engine
Team: 24 Students
A VR puzzle escape room. Made in Unreal engine for my third year at BUas. Where I took charge of the hands and their interactions with objects. I also worked on optimizing the shader materials and texturing objects.
Role: Programming Lead, Texture Artist.
Engine: Unreal Engine
Team: 20 Students
ProCave, short for Procedural Cave, is a solo custom engine project that I’ve been working on in the background last year while studying at BUas. Trying to create a game that constantly morphs around you as you play.
Role: Solo Developer
Engine: Custom, Directx11, ImGUI, ReactPhysics
Cabinet of Curiosities is a custom engine dungeon crawler created in my second year at BUas. As a lead programmer I worked on engine architecture, designer accessibility. And also created the dungeon generation.
Role: Programming Lead, Procedural Programmer
Engine: Custom, OpenGL, Gainput, ImGUI, ENTT, SwitchSDK
Team: 20 students
A tiny strategy game made over a week for a roguelike masterclass. Extending the original engine code with voronoi environment generation
Role: Engine and procedural programmer
Engine: xs game engine
Team: 2 students
Digital art