Playing and making games has always been my passion. From the make believe strategy games we used to build with poker chips, to the code I write today.
Hobbies: Besides games I spend my time making art, playing TTRPGs and boardgames, cooking, and playing guitar
Current Project: Lately I’ve been researching Inverse Kinematics and Animation engineering. Crafting a seamless experience weaving together player input and expressive animation. Which I am working on for a project in Godot. Implementing FABRIK, with constraints.
Games I like: Outer Wilds, Rain World, Disco Elysium, Root, Mirror’s Edge, Overwatch, Noita, Terraria, Hades, Monster Hunter, Subnautica, Minecraft, Smash Bros. Series, Dungeon of the Endless
A VR puzzle escape room. Made in Unreal engine for my third year at BUas. Where I took charge of the hands and their interactions with objects. I also worked on optimizing the shader materials and texturing objects.
Role: Programming Lead, Texture Artist.
Engine: Unreal Engine
Team: 20 Students
ProCave, short for Procedural Cave, is a solo custom engine project that I’ve been working on in the background last year while studying at BUas. Trying to create a game that constantly morphs around you as you play.
Role: Solo Developer
Engine: Custom, Directx11, ImGUI, ReactPhysics
Cabinet of Curiosities is a custom engine dungeon crawler created in my second year at BUas. As a lead programmer I worked on engine architecture, designer accessibility. And also created the dungeon generation.
Role: Programming Lead, Procedural Programmer
Engine: Custom, OpenGL, Gainput, ImGUI, ENTT, SwitchSDK
Team: 20 students
Digital art